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Video & Sound Production: Project 1


5th September - 19th September 2022 / Week 2 - 9
Alana Sofia Othman / 0353451 / Bachelor of Design (Hons) in Creative Media
Video & Sound Production
Project 1

LECTURES

Week 2

Framing & Storyboarding

Earliest Cinema

- The Arrival of a Train at La Ciotat by The Lumière Brothers in 1896

- When the motion picture camera was invented; shots were simple and straightforward

- Filmmakers turned to dramatic presentations called filmed plays (the camera is positioned as if it were a member of the audience seated in theatre).

- Later they broke up the action into shots and sequences (separation) to create fragments of reality. The filmmaker determines which fragments of reality is seen and in which order (later called editing).


Shot Sizes

Figure 1.1. Shot Sizes

Extreme wide shot (E.W.S)

- Shows a broad view of the surroundings around the character and conveys scale, distance, and geographical location

- It's used to show where character is in his/her environment.


Wide shot (W.S)

- Includes the entire subject and important objects in the immediate surroundings

- If it's used at the beginning of a scene it's often called an "establishing shot”.


Medium wide shot (M.W.S)

-  Shows a character usually cut off across the legs above or below the knees

- It is wide enough to show the physical setting in which the action is taking place, it permit a nice balance of figure and surrounding


Medium shot (M.S)

-Shows the subject that are important to understanding gesture and expression

- From the person waist up, letting hands and the lower half of his body fall outside the frame


Medium close-up shot (M.C.U)

- Films subject character from approximately midway between waist and shoulders to above the head


Close-up shot (C.U)

- To isolate the most important part of the subject

- For a speaker, generally the head, or small object 

- It emphasizes facial expression, details of a object.


Extreme close-up shot (E.C.U)

- Singles out a portion of the face magnifies a detail

- The object is to focus on important detail either to increase the drama or impact on a situation or to allow the viewer to see necessary picture information more clearly. 


Over the shoulder shot (O.S)

- Shows the subject from behind the shoulder of another person


INSTRUCTIONS

Project 1: Audio Editing Exercise 1 - Sound for Visual
Progress
Dialogue
Figure 1.1. Audio Recordings

Figure 1.2. Adding Dialogue

I recorded the audio on my phone and had a few different takes. I then transferred them to my laptop and begun the audio syncing. I had to rerecord a few parts as I either could hear static noice or timing was off.

Hard Sound Effects & Ambient Noise

Figure 2.1. Adding Other Sound Effects

Once dialogue syncing was complete, I looked for sound effects on freesound.org and added them in.

Final Outcome
Audio Dubbing 'Soul'

Project 1: Audio Editing Exercise 2 - Sound Shaping
Effects
Progress
Figure 3.1. Effects for Phone Call

Figure 3.2. Effects for Inside Closet

Figure 3.3 Effects for Inside Toilet

Figure 3.4. Effects for Inside Cave

Following the provided Youtube tutorial, I was able to change the sound.


Final Outcome
Link to final submission: VSP Proj1: Exercise2


Project 1: Audio Editing Exercise 3 - Sound Design
Layering & Effects
Progress
Figure 4.1. Layering and Effects for Explosion

Figure 4.2. Layering and Effects for Punches

Figure 4.3. Layering and Effects for Alien Voice
For this exercise, I continued with what I already knew from previous exercise. This time however, I also played with the audio sounds by layering, reversing, speeding up, slowing down, etc.

Final Outcome
Link to final submission: VSP Proj 1: Exercise3


FURTHER READING

Shiffman, J. (2016) Backgrounds, Ambiences or Sound Effects? [Online] Boom Box Post. Available at: https://www.boomboxpost.com/blog/2016/8/15/how-to-properly-cut-backgrounds-and-ambiences

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